Learn how to configure your preferred wallet
The SDK supports a veriety of wallets, including
|In-game (new or restore)||✅||In-app|
|Mobile Wallet Adapter||✅||External|
IWalletBase defines the common interface
The WalletBase abstract class implements
IWalletBase interface and provides convenient methods shared by all wallet adapters.
A few examples are:
- Connection to Mainnet/Devnet/Testnet or custom RPC
- Account creation
- Get balance
- Get token accounts
- Sign/partially sign transactions
- Send transactions
You can attach the Web3.cs script (../Runtime/Codebase/Web3.cs) to any game object on the scene, then call Web3.Instance.LoginWalletAdapter();
WalletBase wallet = new SolanaWalletAdapter(walletAdapterOptions, RpcCluster.DevNet, ...);
Solana Mobile Stack is a set of libraries for wallets and apps, allowing developers to create rich mobile experiences for the Solana network. For more information about SMS check out the official documentation.
Mobile Wallet Adapter
To establish a wallet configuration in accordance with the Mobile Wallet Adapter standard, employ the SolanaWalletAdapter implementation as demonstrated above. This adapter intelligently detects the target platform during development, seamlessly utilizing the appropriate underlying implementation. For example, when targeting WebGL, the SolanaWalletAdapterWebGL is employed; likewise, when building for Android/iOS, the SolanaMobileWalletAdapter is automatically chosen.
Some of the wallet on IOS, e.g. Phantom, are currently implemented using DeepLinks. Deep links are URLs that link to a specific piece of content or functionality within an app, in the context of Solana transactions, deep links can be used to sign a transaction by allowing users to approve a transaction using their Solana wallet.
Enabling deep linking for IOS applications
See the detailed explanation on the Unity documentation page .
the defined schema should match the value defined in the SolanaWalletAdapter wallet configuration